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  • Welcome
  • Student Guidelines & Policies
    • Student Handbook
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  • Environment Setup
    • Local Environment Setup - Mac
    • Local Environment Setup - Windows
    • GitHub Setup
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  • Fullstack Software Engineering Curriculum
    • Overview
    • How-Tos
      • How To Code at Marcy: Code Style Guide
      • How to Do Short Response and Coding Assignments
      • How to Debug
      • How to PEDAC
      • How to Create Projects with Vite
      • How to Deploy on GitHub Pages
      • How to Deploy on Render
    • Mod 0 - Command Line Interfaces, Git, and GitHub
      • Mod 0 Overview
      • Command Line Interfaces
      • Git & GitHub
      • Git Pulling & Merging
      • Git Branching & PRs
      • Pair Programming: BONUS
    • Mod 1 - JavaScriptFundamentals
      • Mod 1 Overview
      • Intro to Programming
      • Errors
      • Node & Node Modules
      • Variables, Functions & String Methods
      • Control Flow, typeof, and Math
      • Loops
      • Arrays
      • Objects
      • Higher Order Functions: Callbacks
      • Higher Order Functions: Array Methods
      • Regex
    • Mod 2 - HTML, CSS & the DOM
      • Mod 2 Overview
      • HTML
      • CSS
      • Accessibility (a11y)
      • The DOM
      • Events
      • Forms
      • The Box Model and Positioning
      • Flexbox
      • Grid & Media Queries
      • ESModules
      • LocalStorage
    • Mod 3 - Async & APIs
      • Mod 3 Overview
      • Promises
      • Fetch
      • Building a Fetching App
      • Async & Await
    • Mod 4 - Project Week!
      • Project Week Overview
    • Mod 5 - Object-Oriented Programming
      • Mod 5 Overview
      • Intro to OOP, Encapsulation, Factory Functions, and Closure
      • Classes
      • Private & Static
      • Has Many/Belongs To
      • Polymorphism
    • Mod 6 - Data Structures & Algorithms
      • Mod 6 Overview
      • Stacks & Queues
      • Nodes & Linked Lists
      • Singly & Doubly Linked Lists
      • Recursion
      • Trees
    • Mod 7 - React
      • Mod 7 Overview
      • Intro to React
      • Events, State, and Forms
      • Fetching with useEffect
      • Building a Flashcards App
      • React Context
      • Global Context Pattern
      • React Router
    • Mod 8 - Backend
      • Mod 8 Overview
      • Intro to Express
      • Building a Static Web Server with Middleware
      • Securing API Keys with Environment Variables
      • Building a RESTful API with MVC
      • SQL and Databases
      • JOIN (Association) SQL Queries
      • Knex
      • Your First Fullstack App!
      • Migrations & Seeds
      • Schema Design & Normalization
      • Hashing Passwords with Bcrypt
  • Code Challenge Curriculum
    • Unit 0
      • Lecture: Functions in JS
      • CC-00: Functions and Console Logs
      • CC-01: Conditionals
      • CC-02: Conditionals 2
    • Unit 1
      • CC-03: For Loops
      • CC-04: For Loops and Conditionals
      • CC-05: For Loops and Conditionals 2
    • Unit 2
      • CC-06: String Mutations
      • CC-07: Array Iteration
      • CC-08: String Mutation and Array Iteration
      • CC-09: Array Mutations
      • CC-10: Reading Objects
      • CC-11: Objects
      • CC-12: Objects
      • Unit 2 Diagnostic
    • Unit 3
      • Intro to PEDAC (and Algorithms)
      • validTime
      • fizzBuzz (array)
      • digitSumDifference
      • firstNotRepeating
      • compareEvenAndOddSum
      • countVowelConsonants
      • finalHP
      • canMakeTriangle
    • Unit 4
    • Unit 5
    • Unit 6
    • Unit 7
    • Unit 8
    • Sorting
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  1. Fullstack Software Engineering Curriculum
  2. Mod 5 - Object-Oriented Programming

Mod 5 Overview

Did you know that almost everything in JavaScript is really an object under the hood? In this module, you will learn how to harness the principles of Object-Oriented Programming that underlie everything we do in JavaScript. These skills will help you organize your code in order to build consistent and predictable programs.

In this module, we'll learn about:

  • Object-Oriented Programming — a style of programming (a "paradigm") that uses objects to manage state (data) and behavior in an application.

  • Encapsulation - bundling data and methods into a single unit while protecting the data

  • Abstraction - hiding complexity through functions and prototypes

  • Inheritance - sharing behavior between objects

  • Polymorphism - similar objects can be used interchangeably

  • Class — a blueprint for creating objects with shared methods and properties. Classes are particularly useful for creating interfaces.

  • Interface — an abstraction layer of an application that provides methods for interacting with a hidden or controlled portion of the application. For example, user interfaces provide buttons (methods) that enable users to interact with your application's code in a controlled manner.

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Last updated 8 months ago